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Project Stratarch

Project Stratarch is a movement FPS designed around wall jumps, rewarding good movement on top of good aim. There are two game modes, both completely kill-based: Solo Deathmatch (Free-For-All) and Team Deathmatch. Compete against other players and become the best you can be!

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Project Stratarch self-published or published by Independent?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Project Stratarch and Independent funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Project Stratarch and STAS1S?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Project Stratarch is a movement FPS designed around wall jumps, rewarding good movement on top of good aim. There are two game modes, both completely kill-based: Solo Deathmatch (Free-For-All) and Team Deathmatch. Compete against other players and become the best you can be!

FAQ:

Q: How many people are working on this?
A: Just one; this project was purely developed as a passion project. As such, bug fixes and patches may be slow, so please be patient.

Q: Will this game have any cosmetics or skins down the line?
A: There will not, for various reasons, but the most important being that there will be NO monetary factors attached to the game. The game will remain free-to-play and microtransaction-free forever.

Q: Are there plans for controller/console support?
A: Definitely a no for console; may add controller support down the line but if so there will be either no aim assist or a small amount. I'm not looking to get into the whole AA issue.

Q: Will you add more movement mechanics to the game?
A: Possibly down the road, will have to wait and see. Currently I lack the technical skill on the animation side to do much more, so for now I think I'm gonna leave it as-is and see what people can do.