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Project Spooky

The developer of this game disappeared before finishing it. Explore the reconstruction of his final project: a first-person psychological horror experience with puzzles and hidden secrets that will make you question everything that happened at Casa da Fonte.

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Search Google: Who developed Project Spooky?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Project Spooky?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Project Spooky self-published or published by Dojo System?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Project Spooky and Dojo System funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Project Spooky and Team 237?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Project Spooky?Release statusWhether and how the game has been released.

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About the Game

PROJECT SPOOKY

A developer disappeared while working on this game. The only thing he left behind was an unfinished build.

Álvaro Llorente was creating Project Spooky, a horror game set in Casa da Fonte and built around the stories of those who passed through it.

Some time later, his files reached Team 237, a small independent studio dedicated to investigating, documenting and recovering unfinished, abandoned or unreleased videogames.

This is what we managed to reconstruct.

Project Spooky is a first-person psychological horror experience divided into seven chapters. Explore its spaces, reconstruct events through objects, sounds and documents, and discover puzzles and hidden secrets that will make you question everything that happened at Casa da Fonte.

Combat is not a gameplay system. The experience focuses on exploration, observation and interpretation, using an interface based on Horror Engine.

FEAR DOESN'T APPEAR. IT IS CONSTRUCTED.

Each chapter presents an independent situation and a different mechanic.

A mirror may show you something that does not exist outside its reflection.

Sound may guide you towards something you have never seen.

Light may protect you... until you understand what it is really keeping away.

And the same house may not always be the same house.

You do not need to understand everything in order to move forward.

You probably should not try.

Features

  • First-person psychological horror.

  • Seven chapters built around different horror mechanics.

  • Puzzles based on observation, interpretation and discovery.

  • Environmental storytelling through objects, documents and spaces.

  • Environments whose logic may change between chapters.

  • Sound design as a fundamental part of the experience.

  • Full voice acting in Spanish and English.

  • A story about unfinished videogames, missing authors and our need to find meaning where there may be none.

You're not playing Project Spooky. 

You're playing what's left of it.

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