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Project SARA

A man who has lost his wife and seeks to escape loneliness and grief begins working as a firewatch in a forest. He meets a girl named Sarah and encounters strange occurrences while uncovering deep family secrets. He learns that not every voice is human and not every farewell signifies an end.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Project SARA self-published or published by ToYou Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Project SARA and ToYou Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Project SARA and Yousf Jawhar?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

Project S.A.R.A is a first-person psychological thriller set in an isolated firewatch tower deep in the mountains. You play as a man escaping the grief of losing his wife by taking a solitary job in the wilderness. What begins as a quiet escape slowly unravels into a haunting mystery.

Your only lifeline is a walkie-talkie connecting you to someone named Sara. As your days in the tower pass, strange events begin to unfold—objects move on their own, shadows appear where they shouldn’t, and the forest seems to watch your every move.

With no combat, no maps, and no jump scares, the horror comes from atmosphere, isolation, and the unsettling sense that you're being drawn into something you don’t fully understand.

Alone in the forest, your only lifeline is a mysterious voice on the radio. What secrets lie beyond the door?

Strange frequencies. Distorted voices. Reality is starting to slip

Someone – or something – was here. But there’s no sign of them leaving.

Key Features

  • Immersive Narrative Experience
    Communicate with Sara via walkie-talkie and uncover a story that explores loss, memory, and what it means to be alone.

  • Realistic First-Person Gameplay
    Perform your daily tasks monitor the radio, start the generator, prepare meals, and maintain the tower. The mundane becomes eerie as days pass.

  • Environmental Storytelling
    Discover clues in handwritten notes, personal items, and unexplained events. Pay attention to your surroundings nothing is shown twice.

  • Atmospheric Tension Without Combat
    No weapons, no enemies just unsettling quiet, creeping dread, and the slow distortion of your reality.

  • Subtle Paranormal Elements
    Experience strange phenomena grounded in psychological realism. The horror isn’t loud it’s personal.

  • Solo-Developed Game
    Built with care to deliver a focused and immersive story-driven experience that respects your attention and imagination.