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Project Possession

This project is the result of a 2 week internal Game Jam done by a small, passionate and dedicated team of devs from Colombia. We used this as an opportunity to challenge ourselves into creating something fun, simple and polished.

Steam Page
Release
August 17, 2022
3 years and 351 days ago
Steam Reviews
Positive13 reviews84.6%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Project Possession self-published or published by Efecto Estudios SAS?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Project Possession and Efecto Estudios SAS funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Project Possession and Efecto Studios?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

11 items

About the Game

A two weeks Jam Game


This project is the result of a 2 week internal Game Jam done by a small, passionate and dedicated team of devs from Colombia. We used this as an opportunity to challenge ourselves into creating something fun, simple and polished.

We hope you have as much fun with it as we did crafting it.

The Game


"Project Possession" is a 3D top down competitive 'Enter the Gungeon" type of game where the objective is to eliminate more monsters than your rivals in PvE arenas filled with enemies and traps.

Up to 4 players can join a match. Each player starts out as a "Ghost" who must possess monsters in order to use their abilities to rack up more monster kills. Each monster has different types of movement, attacks and HPs.

Ranged attacks are strong but will consume mana. Melee attacks are weak and will refill mana.

The player that has the most points when time runs out is the winner.

Support


We will make improvements to the game and it will continue to be developed.

  • UI/UX improvements
  • New mechanics and improvements in Gameplay