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Project Miasma: Prelude

A first-person sci-fi survival horror game. Board abandoned ships, explore their dark corridors, uncover what happened to their crews, and survive threats you cannot fight as something watches from the dark.

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Search Google: Who developed Project Miasma: Prelude?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Project Miasma: Prelude?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Project Miasma: Prelude self-published or published by Cody Tucker?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Project Miasma: Prelude and Cody Tucker funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Project Miasma: Prelude and Cody Tucker?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Project Miasma: Prelude?Release statusWhether and how the game has been released.

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About the Game

Project Miasma: Prelude is a first-person sci-fi survival horror game set in a dying corner of space.

You wake aboard a damaged salvage ship with oxygen dropping, systems failing, and no clear way home. To survive, you must restore critical ship systems, dock with a derelict station, and search its dark corridors for a way forward.

Explore failing environments, manage fragile systems, listen for threats, and survive encounters with things you cannot fight directly. Project Miasma: Prelude is built around atmosphere, sound, darkness, and the feeling that something is always just outside your vision.