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Project Looking Glass

1963. A classified experiment. A grieving mother with unnatural powers. Step into a first-person psychological horror told through the static of a Cold War-era monitor peering into the astral realm and beyond. Find out what happened to you and uncover the conspiracy they tried to bury.

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Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Project Looking Glass and MORPH funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Project Looking Glass and MORPH?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

STORY

A cold-war experiment has has opened a door it cannot close.

In 1963. A secret government agency runs a classified program called Project Looking Glass: a technology that projects a subject's consciousness into the astral plane, displayed on cold-war cathode monitors. You are Subject 7, a grieving woman recruited for your extraordinary ability to reach further than any subject before you.

NAVIGATE THE PROJECTIONS

Explore surreal, sometimes peaceful, sometimes terrifying shifting dreamscapes rendered through the cathode glow of Cold War-era monitors. Every environment is a projection of memory, grief, of places that shouldn't exist.

UNCOVER WHAT HAPPENED TO YOU

You play as subject 7, piecing together the truth through recovered audio logs, memos, and feed recordings left behind in the astral plane. Solve the mystery of what happened to you as you live through it. 

Features:

  • A narrative-driven first-person psychological thriller set during the Cold War

  • Explore dreamlike projections through the lens of a retro CRT apparatus

  • Uncover the story through audio logs, memos, and environmental storytelling

  • A distinctive visual style blending lo-fi CRT effects, VHS glitching, and screen-locked textures

  • Localized subtitles in 11 languages

This game was inspired be games like:

P.T., Stanley Parable, LSD Dream Emulator, Dreamcore, Subliminal, Petscop, My house.wad 

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This is my third game as a solo indie dev. I hope you really enjoy! The only thing I try to do when making games, or art in general (I am primarily a musician and visual artist), is to try to make something that I myself like a lot. This is a weird looking and strange game and I put my whole heart in to it and I hope you love it. And I am sorry in advance for the bleak ending. :)

Title Screen Logo by D.R. Ink