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Project Lexa

Project Lexa is a sci-fi language mystery. Crash-landing on a mysterious planet, you find that everything is written in an alien language. Use your handy translator to decipher unknown glyphs, explore a strange world, and – hopefully – return home.

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About the Game

In Project Lexa, you take on the role of Lex Kelza, a communications specialist aboard the Galactic Naval Vessel Chanticleer. While investigating a colony planet gone silent, the crew of the Chanticleer find themselves marooned after a crash landing. Worse still: the entire colony seems to be missing! The only thing they find is a mysterious glyph language. Questions abound: what is this language? Where are the colonists? And most importantly, how does the crew get off this planet?

Translate an Undiscovered Language

Interact with the world by interpreting and deciphering a bespoke glyph language. Project Lexa’s in-game translator allows you to create, edit, and reference translations for glyphs wherever you find them! Draw connections between messages and interfaces written in this language across various locales to gain a deeper understanding of the world and the beings that wrote them.

Explore an Uncharted Planet

Explore various locations — from deserts to tundras to urban environments — across this planetary frontier. As your knowledge and understanding of the language improves, you’ll unlock new areas to traverse. Investigate abandoned outposts and facilities, created by the missing colony or possibly alien interlopers, to learn who was here, where they went, and if they left behind the means to escape this world.

Form Bonds with Your Crew

While exploring the planet, Lex will be joined by her crewmates from the GNV Chanticleer to uncover what happened to the colony. Whether uncovering new areas together or reconvening at your makeshift basecamp, you’ll grow closer with the crew as you struggle together to escape this planet.

Captain Billon Maddox is the Chanticleer’s active commander. Reserved and cautious, Maddox began as a navigation specialist but quickly rose up through the ranks — mostly by avoiding ruffling his superiors’ feathers — which earned him his current position commanding his own ship. He’s been a longtime friend of Seric Boltzmann, the ship’s weapons officer, since their time at academy together, though this does cause Boltzmann to forget the chain of command when they’re on-assignment. Maybe this time will be different?

Boisterous and friendly, Seric Boltzmann isn’t exactly what you’d expect from a seasoned weapons officer. He loves to jest and be pals with everyone on the ship, except the assigned M.A.R.C. unit. But what brings him the most joy is armaments, weaponry, and proving he’s still the best marksman on the Chanticleer’s firing range.

Mo Babbitt, the Chanticleer’s no-nonsense medical officer, has a stellar service record from serving on several ships. However, she has no patience for inanity, which makes this current deployment especially difficult with the likes of Boltzmann and Clarke Jansky aboard. She chooses then to spend most of her time in the ship’s medbay, prepping for the mission ahead.

Clarke Jansky is the ship’s assigned engineer. He’s a techno-whiz who’s worked on space ships, space stations, and space-everywhere in between. His happy-go-lucky attitude has been buoyed ever since an unfortunate mechanical incident took his arm. Nowadays, he’s a bit more nervous, but he still finds himself cracking a joke or two when the situation calls for it.

The Multitool Armament for Robotic Consultation, also known as M.A.R.C., is the ship’s assigned robotic assistant. The M.A.R.C. line is known for their helpful if not overly peppy default demeanor. They are able to assist in a multitude of tasks, from navigational to clerical to janitorial, depending on the need.