indiegame.fan
Project Kunlun header art

Project Kunlun

A FAKE bullet hell game. An Indie Game Developed by LZY

Steam Page
Developer
Publisher
Release
June 27, 2024
2 years and 36 days ago
Steam Reviews
2 user reviews2 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Project Kunlun?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Project Kunlun?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Project Kunlun self-published or published by LZY?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Project Kunlun and LZY funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Project Kunlun and LZY?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Project Kunlun?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Hello, I'm LZY, and this is an indie game I developed on my own.

At first glance, it may seem like a vertical bullet hell game.

You might think, "Oh, probably just another Touhou fan-made"

But it's not like that.

This game incorporates elements from rhythm games, visual novels, and meta games.

It's not about the wine, but the stories it holds


When designing the levels and music, I usually consider enhancing the boss's attacks when the music reaches its climax phase.

This gives players a feeling of "the boss is going all out against you."

However, I wanted to break away from this design pattern, which led to the creation of this game.

The purpose of this game is NOT to make it difficult to the point where you cannot pass.

In fact, I have reduced the difficulty of many stages in order to allow players to experience the content fully.

This is because danmaku(bullets) is not the core essence that the game aims to convey.

Difficulty


Game is somewhat challenging.

Few scenes may show extremely difficult, which is by design and you are invincible during that part.

Game Features


  • Completely independent development.
  • Breaking free from traditional frameworks with a profound imagination.
  • Reflecting elements from reality and society.
  • Unexpected storyline with a touch of emotion.
  • Only the Stage 1 is a NORMAL stage.
  • Subsequent stages will gradually become abnormal.
  • Music plays a crucial role with specially composed tracks.
  • The answers to the stage are hidden at the beginning.