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PROJECT: Halloween header art

PROJECT: Halloween

She was created for one purpose: to make sure everyone in the world enjoys Halloween. At all costs. A short, fully-voiced horror visual novel exploring instrumental convergence.

Release
October 21, 2021
5 years and 9 days ago
Steam Reviews
Very Positive53 reviews83.0%
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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PROJECT: Halloween and Studio Madeleine Chai funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

Released as part of the third annual Spooktober Visual Novel Jam.

She was created for one purpose: to make sure everyone in the world enjoys Halloween. At all costs.

Inspired by the concept of instrumental convergence, PROJECT: Halloween explores how a beautiful and noble dream can bring about a terrifying and tragic result.

  • Kinetic novel — no routes
    • horror, philosophical, science fiction, dystopian
  • ~2500 words
  • One depicted character — full body sprite, full voiceover

Team


  • Madeleine Chai
    • Producer & Project Manager
  • Tim Min
    • Director & Writer
  • Rebecca Chiara Marano
    • Voice Actor
  • Lilenee
    • Sprite Artist & Character Designer
  • Justin Hsu
    • Background Artist & Video Editor
  • Cassidy Swanson
    • Soundtrack Composer
  • m.
    • GUI Designer & GUI Programmer
  • Maggie Wehler
    • Proofreader

Engine


Made with Ren'Py.

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