
Profectus
Rise through the ages. In Profectus you start with nothing but a world to explore. Your goal is to use what you are given to the fullest extent and work your way up from the stone age into space.
Developer
Publisher
Release
July 30, 2021
5 years and 3 days ago
Steam Reviews
2 user reviews2 reviews100.0%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Rise through the ages.
In Profectus you start with nothing but a world to explore. Your goal is to use what you are given to the fullest extent and work your way up from the stone age into space.
Profectus is unique in that you do not start with an inventory, you have to carry everything you own in your hands, on your hips or on your back.
Maybe one day, you'll learn how to domesticate packanimals.
The current version of this game, although not nearly what it will be one day, includes:
In Profectus you start with nothing but a world to explore. Your goal is to use what you are given to the fullest extent and work your way up from the stone age into space.
Profectus is unique in that you do not start with an inventory, you have to carry everything you own in your hands, on your hips or on your back.
Maybe one day, you'll learn how to domesticate packanimals.
The current version of this game, although not nearly what it will be one day, includes:
- Seed generated breakable terrain with stylized water physics
- An age system which limits buildable structures according to which age you are in
- The first three ages, this being: Stone age, Bronze age, Iron age
- simple storage in form of bundles
- Wood and Brick as a means of building simple structures
- Multiplayer