indiegame.fan
ProBelt header art

ProBelt

ProBelt is a game in which you calculate results by using mathematical operators. Conveyor belts are used to transport numbers between operators.

Steam Page
Developer
Publisher
Release
April 26, 2026
98 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed ProBelt?Developer scaleThe operating scale of the game's developer.
Search Google: Who published ProBelt?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is ProBelt self-published or published by Snakebelt?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is ProBelt and Snakebelt funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for ProBelt and Snakebelt?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of ProBelt?Release statusWhether and how the game has been released.

Media

8 items

About the Game

By placing mathematical operators on a grid and connecting them by conveyor belts you need to get to a specific result in order to solve tasks and level up.

Each task starts with a source producing numbers and a goal that expects a specific result. On the way from the source to the goal construct conveyor belts leading in and out of operators. At the end the number(s) delivered to the goal must match the requirements. 

Operators are similar to what's part of a programming language, like if-else constructs, memory cells, for loops, modulo, square roots or stacks. There are also operators to display results, like a 7-Segment display.

The game uses real numbers.

Each level upgrade unlocks additional operators.

A level editor (unlocked when highest level reached) allows players to produce tasks. In the level editor a (proprietary) script language is used to calculate what number(s) the source produces and what number(s) the goal expects.

There is a sandbox mode in which players can freely build whatever they want using the operators available at the current level.

Each new operator gets explained in a tutorial or in a task.