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Prison Gambit

Welcome to the Prison. A social party game for 4-12 players. Trust, bluff and manipulate your way through different social minigames. No teams, only alliances. No traitors, only betrayals. Only one walks free.

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About the Game

WELCOME TO THE PRISON.

You and your fellow inmates have one shot at freedom. The catch? Only one of you walks out - and the only way out is through each other.

Prison Gambit is a social party game for 4-12 players. Each round, you'll face a different social challenge - sometimes you'll plot quietly from your cell, sometimes you'll meet face-to-face in the hall. Talk, vote, deal, scheme. The rules change. Your friends don't. (Or do they?)

HOW IT WORKS

Every player gets their own private cell - your space to think, plan, and make secret choices. Between challenges, everyone gathers in the hall to negotiate, form alliances, and call each other out.

There are no fixed teams. No hidden traitors. No "good side" or "bad side." Just you, your fellow inmates, and the choices you make together - or against each other.

Every promise is optional. Every alliance is temporary. Every betrayal has a price.

WHAT YOU'LL PLAY

A whole pool of social minigames, each one testing a different side of how you read people - and how well you can fool them. Some examples:

  • Two of you. Cooperate, and you both win small. Cheat, and one of you wins big. The classic prisoner's dilemma. Will they keep their word?

  • Pick a number nobody else picks. Then race across the prison yard. The bolder the move, the bigger the reward.

  • Bid on the crown - but the runner-up loses everything. Sometimes winning costs more than losing.

Each session pulls a fresh mix of minigames from the pool, so no two prison nights play out the same way.

PLAY YOUR WAY

You can't win alone - but you can't share the win either.

Form an alliance. Sell out an alliance. Share information. Lie about what you saw. Promise loyalty. Cash in a debt. Throw a round to set up the next one.

There's no "right" way to play. Just consequences.

In the end, only one walks free.

KEY FEATURES

  • 4-12 players online | built for big groups, not just couples

  • A pool of distinct social minigames | every session feels different

  • Cell + Hall structure | private planning, public dealmaking

  • Native voice chat | every deal, every double-cross, in-game

  • Easy to learn | simple controls, deep social play