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Precursors: Reach for the Stars

In the game, players play the role of one of the corporations that fights with other corporations for influence over planets in the future in the Precursors universe. The game will combine idle and turn-based gameplay.

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Search Google: Who developed Precursors: Reach for the Stars?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Precursors: Reach for the Stars self-published or published by Artificial Worlds?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Precursors: Reach for the Stars and Artificial Worlds?Creative controlWho appears to retain creative control of the game.
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About the Game

Precursors: Reach for the Stars is our newest and most advanced production.

In the game, players play the role of one of the corporations that fights with other corporations for influence over planets in the future in the Precursors universe.

The game will combine real time and turn-based gameplay.

Spaceships will be sent on missions that involve some risk, while ground missions will be conducted using mechs and vehicles in a turn-based mode.

The player will have the opportunity to negotiate with other corporations.

The game will initially be single-player, but in the future we plan to introduce an asynchronous multiplayer mode, whereby actions performed by the player online will have an impact on the game universe.