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Precinct IX header art

Precinct IX

Precinct IX is a cyberpunk police management and turn-based combat game. Receive visitors, manage cases and resources, dispatch unique officers to unstable scenes, and change case outcomes—and your relationships—through dialogue, command, and battle.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 12, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 12, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 12, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Precinct IX and ZataForge Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Precinct IX and ZataForge Studio?Creative controlWho appears to retain creative control of the game.
Updated: Jul 12, 2026Release statusWhether and how the game has been released.

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About the Game

Command the cybernetic officers of Precinct IX as they handle the unstable cases of a future city. Dispatch, investigation, interrogation, and turn-based battles are woven together, while every officer has her own abilities, past, and secrets she refuses to say out loud. As trust deepens, you will enter their personal stories and gradually uncover the rotten truth beneath the city.

Receive Visitors and Shape Each Case

Complainants, informants, black market dealers, and representatives from above will all step into your office. Accept cases, negotiate terms, allocate resources, and face bribery, hidden motives, and pressure from every side.

Manage Precinct Resources and Officer Conditions

Budget, manpower, weapons, cybernetic parts, and medical support are all limited. Upgrade equipment, adjust loadouts, and assign officers to keep the precinct running through the next wave of chaos.

Dispatch Officers to Cyberpunk Crime Scenes

Runaway cybernetics, memory contamination, hacker attacks, abnormal sightings, and street riots keep erupting across the city. Choose the right officers for each case, then resolve incidents through field command, critical choices, and turn-based combat.