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Power Supplied header art

Power Supplied

Power Supplied is a multiplayer puzzle game, a one-to-four player game where four characters are controlled, each with different methods of traversing levels. Constantly changing routes will mean passing over the same ground many times to try and reach your freedom.

Steam Page
Release
December 12, 2017
8 years and 235 days ago
Steam Reviews
1 user reviews1 reviews100.0%

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Power Supplied?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Power Supplied?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Power Supplied self-published or published by King's Lance Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Power Supplied and King's Lance Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Power Supplied and King's Lance Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Power Supplied?Release statusWhether and how the game has been released.

Media

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About the Game

Power Supplied is a multiplayer puzzle game, a one-to-four player game where four characters are simultaneously controlled, with each having individual and unique abilities to help them along. The end goal is to get to get everyone to the end of each level, working together with your friends to solve the challenge presented before you. You'll need your wits about you, as the constantly changing path of doors and routes will mean passing over the same ground many times in a level to try and reach that one last lever needed for your freedom.

Features
  • 40 levels of increasing difficulty to keep you challenged and playing for hours.
  • One to four players, dynamically adjusting controls as controllers are added or removed.
  • Each character has unique methods of traversing the map, from water pipes to using fans to reach far-off ledges.
  • Death results in only a minor setback to the nearest safe location, to minimise punishment for bad moves on long levels.