
POOLS
Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.
Developer
Publisher
Release
April 26, 2024
2 years and 97 days ago
Steam Reviews
Overwhelmingly Positive6,538 reviews95.2%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | Tensori; UNIKAT Label meets the large-publisher game and partner thresholds. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | Tensori; UNIKAT Label is listed as a separate publisher for this release. |
Media
14 itemsAbout the Game
One could say POOLS is like an art gallery where you look around and listen to the sounds. Very few things to accomplish or solve, practically a few mazes. Sometimes POOLS can challenge your navigation skills. But mostly you're just... there.
Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.

The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
Base game has six unique chapters, each taking 10 to 30 minutes to play.

POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:

Note: There are no monsters chasing you or jumping suddenly towards you, but the game can feel oppressive. POOLS plays on fears of getting lost, the dark, and tight spaces.

The game has no user-interface and no dialogue. No background music. Instead, the game uses sounds to make you feel like you're really there. The sounds and echo change depending on the room you're in. Walking in water is slower. All of these things makes the game feel more real and creates a tense atmosphere.
There's no typical story, no characters to meet, and you won't find any notes in game. But as you explore and advance further, you start to notice that the game's world changes around you. Rooms look and feel different. Each chapter has something unique. Constantly you're exploring new places, each with its own kind of mystery.
Base game has six unique chapters, each taking 10 to 30 minutes to play.

POOLS is inspired by a internet phenomenons "Liminal spaces", "Found footage" and "Backrooms" - specifically "Backrooms Pools" or "Poolrooms".
One of the original artists behind the Poolrooms concept is Jared Pike.
Other inspirations include:
- Matt Studios: Poolrooms videos from 2022
- Mortain Colors
- Anemoiapolis: Chapter 1 by Andrew Quist
- Kane Pixels: The Backrooms (Found Footage)
