
Polars
In 1984, a U.S. shuttle lands on Mars to investigate Soviet activity on the planet. One member of the team, Anna, finds herself in an alien environment that presents a series of mysterious puzzles driven by magnetism. As stakes rise quickly, her exploration turns into a fight for her life.
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 11, 2026Release statusWhether and how the game has been released. |
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11 itemsAbout the Game
In 1980, NASA spots undisclosed Soviet activity on Mars. As the Cold War looms over the world, the U.S. rapidly prepares for sending a crew there to investigate. They finally leave in 1983, and arrive on the surface in 1984.
One member of the team, Anna, gets separated from her team, and stumbles upon an alien environment, which is presumably the reason for the Soviet presence. Having no way out, she has to solve the series of puzzles that leads her deeper and deeper into the facility. As events unfold, she finds herself in a situation that's much darker and more dangerous than it originally seemed.



One member of the team, Anna, gets separated from her team, and stumbles upon an alien environment, which is presumably the reason for the Soviet presence. Having no way out, she has to solve the series of puzzles that leads her deeper and deeper into the facility. As events unfold, she finds herself in a situation that's much darker and more dangerous than it originally seemed.
Physics-Driven Magnetism
Polars is driven by polarities and physics-simulated magnets in a semi-sandbox environment. No snapping rules, no movement limitations, just you, an exit, and a diverse range of game elements that help you or stand in your way.Overarching Story
Shape the end of this atmospheric story with the choices you make and secrets you discover throughout your journey into the unknown.
Secrets
The game presents different kinds of optional, hidden objects that expand on the lore of the establishment or even unlock new pathways.
Level Editor
A level editor is directly built into the game. Design your own challenges, or play ones crafted by the community!