indiegame.fan
PogoPogo header art

PogoPogo

Twist and bounce through dozens of tight single-screen chambers. Splash through rapids, float through space, watch helplessly as your pogo-bound body hurtles into the jagged rocks. Try again, in this frenetic, 1-bit, precision platformer.

Steam Page
Developer
Publisher
Release
June 30, 2025
1 year and 33 days ago
Steam Reviews
6 user reviews6 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed PogoPogo?Developer scaleThe operating scale of the game's developer.
Search Google: Who published PogoPogo?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is PogoPogo self-published or published by Tex Barnes?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PogoPogo and Tex Barnes funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PogoPogo and Tex Barnes?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of PogoPogo?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Rotation Based Precision-Platforming

Twist lithely as you hurtle through space, aligning your trajectory to leap perfectly through tiny gaps, lest you fling yourself carelessly into the jagged rocks.

Tight Single-Screen Chambers

Launch across rooms, graze past danger, squeeze through passages and bounce frantically between platforms in over 50 of hand-crafted rooms.

Unique Environmental Mechanics

Swim through water, leaping between ponds, drift through void while evading ancient machines, cling to moving platforms, releasing just before they collide.

What else?

  • Over 50 hand-crafted levels

  • 7 Chapters, each introducing something new

  • Focused, 3-button gameplay

  • Repeated death

  • Below the soil are ruins, below the ruins are tombs, and below the tombs is... a factory.