
Plowing
Plowing is a point and click simulation game, where you have to subdue the whole town in 13 days to establish order. Shoot. Imprison. Pardon. Hear the visitors out. Keep track of time. But most importantly — keep calm…
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
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6 itemsAbout the Game
You are the new Chief of the Secret Police in a small town. Your job is to exterminate a hostile mass of people who is against the new regime.
Every day you have to fulfill the plan for the number of people to shoot, but you are always distracted: by phone calls, friends, colleagues and town residents.
Special features:
- Every day you are given a stack of cases against arrested people. It is up to you to decide what to do with these people: shoot, imprison, or pardon them
- "Conscience" and "Power" bars. You need to keep Conscience, but at the same time maintain Power. Any choice affects the filling of the bars.
- Behind each case is a person whose destiny depends on your decision. The consequences can be different
- Escalating game pace. With every passing day, there are more cases and more visitors, but the amount of time is the same…
- The main opponent is people who disturb you form dealing with cases. You will have to hear people out, help them or send them away
- A vibrant town with people who have their own traditions, customs and folklore
- The most diverse and unique characters: informers, murderers, mothers, children, holy fools, disabled people and others
Every day you have to fulfill the plan for the number of people to shoot, but you are always distracted: by phone calls, friends, colleagues and town residents.
Special features:
- Every day you are given a stack of cases against arrested people. It is up to you to decide what to do with these people: shoot, imprison, or pardon them
- "Conscience" and "Power" bars. You need to keep Conscience, but at the same time maintain Power. Any choice affects the filling of the bars.
- Behind each case is a person whose destiny depends on your decision. The consequences can be different
- Escalating game pace. With every passing day, there are more cases and more visitors, but the amount of time is the same…
- The main opponent is people who disturb you form dealing with cases. You will have to hear people out, help them or send them away
- A vibrant town with people who have their own traditions, customs and folklore
- The most diverse and unique characters: informers, murderers, mothers, children, holy fools, disabled people and others