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Plosk

As a university student caught in the middle of a war, can you make it to the safe zone? You can move quietly and survive, or draw your weapon and join the fight. But your weapon isn’t as sharp as a soldier’s. Your choices will decide your fate. Will you reach Plosk?

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Plosk?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Plosk?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Plosk self-published or published by RavenHeart Game Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Plosk and RavenHeart Game Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Plosk and RavenHeart Game Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Plosk?Release statusWhether and how the game has been released.

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About the Game

Story & Atmosphere

Plosk tells the story of Raulf, a university student caught in the sudden outbreak of war in Santiniya. Your goal is to navigate dangerous routes and reach the Plosk border through your own choices.
Inspired by the Soviet bloc in its art direction and atmosphere, the game presents war not through the eyes of a soldier, but from the perspective of an ordinary civilian — revealing the human side of survival beyond the battles.

Gameplay Mechanics

As a medical student, you have no formal weapons training, making combat against experienced soldiers challenging. The realistic health system forces you to deal with threats ranging from gunshot wounds to infections, severe bleeding, and digestive issues. Finding and using the right medical supplies is essential for survival.
Weapons use a realistic reload system: load bullets into the magazine first, then insert it into the gun. Your actions, decisions, and item usage affect your Stress level — high stress impacts you both physically and mentally. Listening to the radio can help reduce it.

Lifestyle & World

Santiniya has fallen under enemy occupation, and the government urges civilians to head for the Plosk border. Subways have stopped, allied soldiers have vanished, and the streets are looted and abandoned. People barricade themselves inside their homes, while others use the cover of night to escape.
In this world, falling into enemy hands can be worse than death.

Importance of Choices

Helping someone might save you later, while refusing aid could lead to their death. Some situations force you into combat, others are entirely your choice. You may not shoot as precisely as a soldier, but you can turn the tide by firing from shattered windows or behind rubble.

Sound & Visuals

Realistic sound effects and cinematic sequences enhance the storytelling. Cities lie in ruins, streets are frozen in the chaos of sudden abandonment, and traces of war remaining.