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plexum

A third-person automation game driven by narrative progression. Build elaborate machines that feed an interplanetary network as you move from planet to planet.

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Search Google: Who developed plexum?Developer scaleThe operating scale of the game's developer.
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Search Google: Is plexum self-published or published by Studio Jephinca?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for plexum and Studio Jephinca?Creative controlWho appears to retain creative control of the game.
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About the Game

welcome to plexum...

In plexum, you are taken by a mysterious technological marvel and carried across an ever-changing chain of planets.

Extract resources, design efficient production lines, and expand your capabilities — but nothing lasts forever. Each planet is a temporary opportunity, for both you and the marvel, to gather what you need.

As you travel, you’re forced to leave everything you built behind. Not all is lost, however — every system you create feeds into a larger progression, where planning, efficiency, and smart use of resources determine how far you can go.

Ever-changing planets

  • Traverse a chain of distinct planets, each with new resources and constraints

  • Adapt your production setups to different environments

  • No two planets feel the same

Traverse a chain of distinct planets, each with its own environmental conditions and resources.

Build and optimize systems

  • Place machines, connect processes, and create efficient production chains

  • Refine layouts to maximize throughput and minimize waste

  • Turn raw resources into increasingly complex outputs

Construction follows clear rules: foundations anchor your builds, floors enable expansion, and machines depend on structured setups - you can't just place anything anywhere.

You don't stay

  • Progress pulls you forward - whether you're ready or not

  • Leave your builds behind as you move to the next planet

  • Every decision matters before it's gone

There is no endless optimization - only constant progression. What you build is a means to move forward, not something to perfect forever.

Progress carries forward

  • Systems you build contribute to long-term progression

  • Balance short-term efficiency with long-term gain

  • Plan ahead to get the most out of every planet

Progress isn't just measured in resources, but in experience - nothing is strictly gated, but pushing forward unprepared comes at a cost.