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Playrooms

Thousands of balls are scattered throughout the playrooms. Someone should put them away, and there's no one here but you. Almost no one.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Playrooms?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Playrooms?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Playrooms self-published or published by Two Pixels UG?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Playrooms and Two Pixels UG funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Playrooms and Two Pixels UG?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Playrooms?Release statusWhether and how the game has been released.

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About the Game

Thousands of balls lie scattered across the Playrooms. Someone should put them back, and there's no one else here. Almost no one.

You don't know how long you've been working here, but you know what needs doing: over 200,000 balls are scattered everywhere, and you bring them back to their ball pits. Nobody told you why.

Your Job

Collect the balls. Bring them back. Fill the ball pits. Full ball pits unlock new abilities, and collected balls are your currency. Eventually you'll have enough for the key to the next area. The work stays the same, only the room changes. Tiles, water, endless corridors, a hallway with more doors than it should have.

Tools

The more balls you collect, the more equipment you can afford. A scoop or a flashlight. Everything you need to keep working.

Observe Working Hours

When your shift is over, the lights start to go out one by one. Then there is only one thing that matters: stay in the light! Because you don't want to find out what is waiting for you in the darkness.

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