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Playback '94: Post Office header art

Playback '94: Post Office

Alex Reed, a private detective, traveled to Willow Creek Valley to investigate the disappearance of journalist James Carter. As he stepped into the abandoned post office, he couldn't shake the feeling that someone else was already there.

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Search Google: Who developed Playback '94: Post Office?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Playback '94: Post Office?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Playback '94: Post Office self-published or published by BOTFORCE s.r.o.?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Playback '94: Post Office and BOTFORCE s.r.o. funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Playback '94: Post Office and NULLMIND STUDIOS?Creative controlWho appears to retain creative control of the game.
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About the Game

About This Game

Playback '94 is a first-person psycho-horror series set in 1994. Each episode presents a new case told through exploration, environmental storytelling, and forgotten VHS recordings.

Playback '94 — Episode 1: Post Office

Private detective Alex Reed travels to Willow Creek Valley while investigating the disappearance of journalist James Carter. His search leads him to an abandoned post office on the edge of town — a place that feels strangely prepared.

The Story

James Carter disappeared in 1994 without a trace. Following the last known lead, Alex Reed arrives in Willow Creek Valley one year later. The deeper he searches, the more he realizes: James didn't just disappear.

Some places are better left unexplored.

Gameplay

Explore abandoned locations, examine objects, and uncover fragments of the past while slowly piecing together the events surrounding the case.

Key Features

  • VHS bodycam found-footage aesthetic

  • Narrative exploration gameplay

  • Discover VHS tapes and hidden clues

  • Inspect objects, notes, and documents

  • Resource-based lighter mechanic

  • Health system

  • 1–2 hours playtime

Best played alone. Lights off. Headphones on.