indiegame.fan
Plastic Playground header art

Plastic Playground

Plastic PlayGround is a fast paced, team based, LAN multiplayer first-person shooter. In PPG you play as everyones favorite toy only this time you get to run, jump, jetpack, grapple, and fly. The goal is to capture as many control points as you can while eliminating and evading hostile toys from the enemy team.

Steam Page
Developer
Publisher
Release
April 18, 2016
10 years and 107 days ago
Steam Reviews
Mostly Negative151 reviews33.8%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is Plastic Playground self-published or published by GP Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Plastic Playground and GP Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Plastic Playground and Tomorrow Arts?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

6 items

About the Game

Plastic PlayGround is a fast paced, team based, LAN multiplayer first-person shooter. In PPG you play as everyones favorite toy only this time you get to run, jump, jetpack, grapple, and fly. The goal is to capture as many control points as you can while eliminating and evading hostile toys from the enemy team.

Note from the developer:
This project was taken from concept to completion over the course of five months as part of Full Sail’s Game Development program. What started as a final project turned into a passion project and so much more. We hope you enjoy playing it as much as we have making it. We hope to hear your feedback and will try to answer everyone back. -Ryan