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PlanetSmith

A sandbox survival RPG set on fully spherical hex worlds. Crash-land on an uncharted planet, craft and build to survive, uncover what infected the solar system, then build a ship and fly seamlessly to other planets. No loading screens. No edges.

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Game contextLatest: IGF Team
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Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PlanetSmith and Incandescent Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PlanetSmith and Incandescent Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 15, 2026Release statusWhether and how the game has been released.

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About the Game



Disaster strikes a remote research base on a distant moon. Your escape pod malfunctions and slams into an uncharted, Earth-like planet. You wake with nothing but wreckage, your instincts, and a whole world to tame.

Survive. Build. Escape. But escape is only the beginning. The creatures hunting you are connected to the catastrophe that stranded you here, and whatever caused it has spread across the solar system. Build a ship, launch into space, and find out why no one ever came to rescue you.

  • Fully spherical worlds. Walk in one direction long enough and you will come home again.
  • Seamless space travel. Fly from planet to planet with no loading screens.
  • Survive and progress. Crafting, farming, dungeons, and boss fights on the road to building your ship.
  • Create without limits. Hexagon building in a dedicated Creative Mode.
  • Worlds that make sense. Procedural planets driven by real climate simulation.
  • Play your way. Solo, with friends, or on massive multiplayer servers.

Survive the Landing




Crash-land with nothing and claw your way back. Forage, hunt, and craft your first tools. Cook to stay alive, raise shelter before nightfall, and upgrade your gear as the wildlife grows bolder. Deeper progression unlocks farming, advanced crafting, and equipment forged from rare ores buried far beneath the surface.



The deeper you dig and the further you roam, the deadlier it gets. Delve into dungeons, fight what lives there, and take down the bosses guarding the technology and materials you need for one goal: getting back to space.

A Whole Planet, Not a Map




Every planet is a true sphere with no edges and no invisible walls. Biomes are placed by simulated climate: temperature, rainfall, elevation, and latitude decide where deserts bake, forests spread, and ice gathers at the poles. If you can read a landscape, you can predict where resources will be, so discovery feels earned instead of random.

Build a Ship. Leave the Planet.


Escape is not a cutscene. Build your own spaceship, climb in, and fly it out of the atmosphere yourself. The planet shrinks behind you, the stars sharpen, and the whole solar system opens up for you to explore.

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Every moon and planet is fully explorable, with harsher conditions, stranger lifeforms, and more advanced resources. Some worlds feel almost familiar. Others have molten oceans, bizarre geological formations, and maze-like terrain twisting across an entire globe. Each landing asks you to adapt all over again as the mystery of the system unfolds.

Create Without Limits




Creative Mode removes every limit: unlimited resources, no threats, and the entire solar system as your canvas. Hexagons open up shapes and angles that block grids never could. Carve and sculpt whole planets into living dioramas, hollow out worlds, raise floating cities, or build scenes that wrap seamlessly around a full sphere.



Every surface is rendered in trixel art, triangular pixels built to match our hexagonal block shapes edge to edge. Where square pixels fight the geometry, trixels follow it, giving every build sharp, seamless detail whether you are shaping a tiny cabin or terraforming an entire planet.

Play Together


PlanetSmith is built to be shared. From day one of Early Access, play the full survival journey solo, team up with friends, or join massive multiplayer servers where whole communities carve up a solar system together.

Growing Through Early Access


PlanetSmith launches into Early Access with Survival and Multiplayer together from day one. From there, the solar system keeps growing: new moons and planets to land on, new creatures to fight, new biomes and resources to discover, and deeper technology to unlock with every update. We build in the open: five years of public devlogs, a funded Kickstarter behind us, and a community whose feedback directs what gets built next.

Wishlist PlanetSmith and follow the devlogs as we build it, in the open, one hexel at a time.

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