indiegame.fan
Planes, Bullets and Vodka header art

Planes, Bullets and Vodka

Fly through danger filled procedurally generated tunnels, avoiding thousands of enemies, on this throwback to the golden age of arcade games.

Steam Page
Developer
Publisher
Release
December 13, 2016
9 years and 234 days ago
Steam Reviews
Very Positive3,047 reviews85.1%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Planes, Bullets and Vodka and NukGames funded?FundingThe known source of funding behind the game.
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game



  • Fly through danger filled procedurally generated tunnels, avoiding thousands of enemies, on this throwback to the golden age of arcade games.

  • Perfect to play when you are in a queue for another game or when you want to get your name on the top of a leaderboards. This is a small, re-playable game, the objectives included are to beat your best score, to get on the leaderboards and get achievements.
  • Inspired by timeless classics like River Raid, 1942, Space Invaders, Truxton, and Galaga, it offers a unstopable action with thousands of bullets and enemies at each run!

  • Survive as long as possible avoiding walls and enemies, on a increasingly difficult game.
  • Get biggers scores by not missing enemies, for every 10 kill your multiplier increases, if 1 enemy pass, the multiplies return to 0.
  • The difficulty is constantly rising, so destroy the enemies early to get a bigger score.