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Pixelum header art

Pixelum

Pixelum is a whole world made up entirely from interactive pixels. Explore procedurally generated sandbox with advanced physics. Dig and mine, fight mobs, build bases, craft items, and progress throughout the pixel canvas!

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Developer
Publisher
Release
September 4, 2025
331 days ago
Steam Reviews
Mixed72 reviews47.2%

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Pixelum and ZXC Games funded?FundingThe known source of funding behind the game.
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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11 items

About the Game

Pixelum is an innovative sandbox survival game made up entirely from interactive pixels, open to the players for exploration and all sorts of different interactions, combining fully destructible environment and survival/building elements.

Features at the moment

Based on a handcrafted C++ engine, Pixelum offers you unlimited possibilities such as vast world canvas and advanced physics. Here, pixels are not just about the graphics - every pixel in a special multilayered canvas has its own function and can be interacted in one way or another.
Pushing forward the 2D survival sandbox genre, Pixelum brings you deeper immersion with game environment.
Survive as long as you can in Survival mode.
  • A procedurally generated 2D world
  • Particle and rigid body physics
  • Multilayered pixel canvas
  • Fully destructible terrain
  • 3 Biomes (forest, arctic, desert)
  • Crafting and building
  • Skills and Levels
  • NPCs
  • FMOD sound system with reverb, ray-tracing and spatial attenuation
  • Dynamic environment with day-night cycles.
    This list will get longer over time, because I have got tons of different ideas on which we are working really hard at the moment.