indiegame.fan
Pixel Ball header art

Pixel Ball

Every shot detonates. A pinball-pachinko-brick-breaker hybrid. Bounce, cascade, and watch numbers erupt across the screen. Stack multipliers, grow the skill tree, and chase multiballs that set the whole board off.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Pixel Ball?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Pixel Ball?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Pixel Ball self-published or published by Flaming Castle Studio?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Pixel Ball and Flaming Castle Studio funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Pixel Ball and Flaming Castle Studio?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Pixel Ball?Release statusWhether and how the game has been released.

Media

5 items

About the Game

Every shot detonates

A pinball-pachinko-brick-breaker hybrid where you never lose. Launch a ball, watch it ricochet, and let one shot cascade into a screen full of combos, popping numbers, and payoffs. Then do it again ... bigger.

Bounce. Cascade. Repeat.

Part flipper table, part pachinko board, part brick-breaker. Descended from the clean geometry of Pong and cranked to arcade intensity. Every launch is a chain reaction waiting to happen. Just rhythm, momentum, and the next payoff.

Progression is the whole point. Stack multipliers, spend your winnings, and grow a skill tree that reshapes how the board behaves. Layer collectibles and burn consumables to bend a run in your favor then prestige and start a new loop that runs longer than the last.

Chase multiballs

The peak isn't one ball. It's six. Trigger a spawn, stack another, and tip a calm board into total overflow — the whole screen lighting up at once while the numbers climb faster than you can read them. That moment is what the entire loop is built to deliver.

What you get

  • A no-fail arcade loop you can play for five minutes or five hours

  • Incremental progression via a skill tree that unlocks more multipliers, new resources, and completely new features

  • Collectibles and consumables that reshape every run

  • Screen-filling multiball payoffs built for the "everything at once" moment

  • A crisp vector-arcade look