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Piperspace header art

Piperspace

A first person building game where every problem is solved with pipes.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Piperspace?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Piperspace?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Piperspace self-published or published by Ben Buckton and Tom Mason - wheybags?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Piperspace and Ben Buckton and Tom Mason - wheybags funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Piperspace and Tom Mason - wheybags and Ben Buckton?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Piperspace?Release statusWhether and how the game has been released.

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About the Game

You awaken from your cryopod to discover something is wrong with the ship. But the ship is in denial. Discover the real reason you were awoken as you explore the ship, repurpose its systems and jury-rig parts to reach your destination.


  • Pipes, oh so many pipes

  • Explore expansive locations

  • Build on walls, floors and ceilings. Complete freedom!

  • Coop multiplayer

  • Zero inventory management

Since the ship doesn't want to be fixed, you'll have to jury rig a solution on top of the existing connections. Luckily you're the only one awake on this ship, because those corridors are about to get a lot tighter.

Build where ever you want. Every wall, floor and ceiling is available for your creative problem solving.


Scavenge whatever the ship will let you to bootstrap your own production. Convert each room into something that helps your own goals. This ship isn't going to repair itself.

Items exist in your personal pocket dimension. No weight limit, no storage containers, no micromanagement, so you can spend more time building pipes.


Bring your friends with frictionless online coop. Players can join and leave as they like. The game is playable from the very first moment in multiplayer, as is the demo - no hours long singleplayer tutorial required.