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Pinched

A multiplayer horror-race through pitch-black tunnels that shift every round. Grab your flashlight, drop flares, and claw toward the only way out, before the thing in the dark reaches you first. Up to 10 players. Don't get caught. Don't get lost.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Pinched?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Pinched?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Pinched self-published or published by Spray Coding Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Pinched and Spray Coding Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Pinched and Spray Coding Games?Creative controlWho appears to retain creative control of the game.
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About the Game

The lights are gone. The walls are closing in. Somewhere ahead is the only way out - and somewhere behind you, something is listening.

Pinched is a multiplayer survival-horror race through a maze of pitch-black tunnels that is never the same twice. Up to 8 players spawn deep underground and scramble for the single exit, armed with nothing but a failing flashlight and a handful of flares. Every footstep echoes. Every whisper carries. And you are not alone down here.

Descend into procedurally generated caves and flooded storm drains where the landmarks lie and the dead ends kill. Work together or leave each other behind, but move fast, stay quiet, and pray the dark stays empty.

Features

  • A maze that fights back. Every round regenerates the tunnels - there is no memorizing the way out.

  • Pitch-black by design. Your flashlight is your lifeline... and a beacon to everything hunting you.

  • Flares change everything. Light the path, mark your trail, or hold back what's chasing you.

  • Sound is survival. Footsteps, voices, and racing hearts travel down the halls. Sprint and you're heard. Crouch and you might just live.

  • Proximity voice chat that echoes through the tunnels. Coordinate, panic, or listen for the screams around the next corner.

Modes

  • Race - first one to the exit wins. Trust no one.

  • Hunter - one player becomes the predator. The rest run.

  • Escape the Flood - the water is rising. Climb, or drown together.

  • Escape the Monster - something lives in these tunnels. Outsmart it, or feed it.

Grab your friends. Grab a flashlight. Don't get caught. Don't get lost.