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PIGSKIN

PIGSKIN is a first-person cult horror experience set in the late 1980s. After moving to the quiet town of Greenwood, what begins as a fresh start quickly turns unsettling. Something is wrong here—and the deeper you look, the harder it becomes to leave.

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Search Google: Who developed PIGSKIN?Developer scaleThe operating scale of the game's developer.
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About the Game

ABOUT

PIGSKIN is a first-person cult horror experience set in the late 1980s. Players step into the shoes of Jake, a young adult who has recently purchased a home in the rural mining town of Greenwood, Georgia.

At first, everything seems ordinary—peaceful streets, friendly faces, and a fresh start. But as Jake begins to settle in, subtle inconsistencies start to emerge. Strange occurrences, unsettling encounters, and an unshakable feeling of being watched begin to erode any sense of comfort.

As the line between reality and paranoia begins to blur, Jake uncovers fragments of a disturbing truth: Greenwood is not what it seems. Beneath its calm exterior lies a tightly woven community bound by something far more sinister.

In PIGSKIN, players will explore a grounded, atmospheric world drenched in the 80s-era aesthetic, combined with an intense, unpredictable story. 

GAMEPLAY

PIGSKIN places players in deeply vulnerable, unpredictable situations where every decision carries weight. Built around tense, stealth-driven horror, players must adapt in real time—whether that means slipping through the shadows, making a desperate escape, or holding their breath in silence as danger passes inches away.

Survival isn’t just about avoiding threats—it’s about managing them. Limited resources, environmental awareness, and player choices all intertwine, forcing you to think carefully before every move. Noise, visibility, and timing become your greatest enemies as much as the horrors that stalk you.

Encounters are designed to keep players on edge, with shifting tension and moments of uncertainty that make every situation feel dangerous.

In PIGSKIN, safety is never guaranteed—only borrowed.