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Piecebreaker header art

Piecebreaker

A tactical chess roguelike where every run rebuilds your army: draft items and trinkets, route through shops and events, then break the board.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Piecebreaker?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Piecebreaker?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Piecebreaker self-published or published by Elliott Lehrer?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Piecebreaker and Elliott Lehrer funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Piecebreaker and Tab Six Studios?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Piecebreaker?Release statusWhether and how the game has been released.

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About the Game

Piecebreaker is a tactical chess roguelike about building a strange, rule-bending army one fight at a time. Draft items, recruit pieces, pick up trinkets, and choose routes through shops, events, treasures, and boss battles as your board mutates from a familiar chess formation into something specific to that run.


Build a New Army Every Run

  • Draft items that change how pieces move, survive, capture, and combo.
  • Buy or pass on shop offers while managing gold, roster slots, and long-term synergies.
  • Collect trinkets that reshape combat across the whole run.
  • Choose paths through combat, hard fights, events, shops, treasures, and bosses.

Chess Tactics, Roguelike Pressure

  • Win battles by capturing the enemy king or clearing the enemy army.
  • Deploy before fights, then solve deterministic tactical boards with the army you built.
  • Learn through a guided tutorial, then chase deeper builds across multi-act runs.

The current playtest focuses on the live tactical loop: map routing, deployment, chess battles, rewards, shops, items, trinkets, bosses, settings, and run recap. Balance, content, UX, and presentation are still moving quickly, so feedback from real runs matters.