indiegame.fan
Piece of Ship header art

Piece of Ship

Piece of Ship is a chaotic co-op for 1-4 players where survival is optional, but company loyalty is mandatory. Grab the singular wrench, patch the cracks with tape, and try to keep this bucket afloat! Remember: asking questions about the mission objective is strictly forbidden.

Steam Page
Developer
Publisher
Release
February 19, 2026
164 days ago
Steam Reviews
Positive10 reviews90.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Piece of Ship and r-sky funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

9 items

About the Game

Join Sub-Rosa Marine, a world leader in specialized underwater tasks. We are looking for candidates with high stress resistance, a talent for teamwork, and a refreshing lack of unnecessary curiosity. Your objective: survive a standard shift.

Wait. Did we say survive? We meant "complete."

The ocean is a volatile environment, and our vessels are... cost-effective.

  • Fire & Short Circuits: When the seawater hits the fuse box, it’s not just a blackout anymore. Expect sparks, electrical failures, and full-blown fires.

  • Life Support Crisis: The ventilation system is now prone to failure. Remember: fire consumes oxygen. If the air gets thin, fix the vents or get used to the ragdoll physics of your unconscious teammates.

  • The Screw-Driver Dilemma: Joining our "Singular Wrench" philosophy, we’ve added exactly one screwdriver to the ship. Coordination is no longer a suggestion - it’s a requirement.

  • Industrial-Grade Tape: Still your best friend.

  • The Emergency Locker: Running out of supplies? Earn "Efficiency Points" through repairs to purchase extra tape, Schnitzels, or life-saving fire extinguishers.

  • Proximity Voice Chat: Communication is key. In the depths, no one can hear you scream... unless they are standing right next to you.

This is not just a job. It is a test.

  • The Infinite Shift: For those who truly wish to prove their worth to the Corporation, the Infinite Mode awaits. How long can you maintain order before the chaos takes over?

  • Evacuation Protocol: In the final 30 seconds of a standard shift, the evacuation room opens. Reach the capsule to remain "maritime heritage."

  • The Backdoor: Some employees claim to have found credentials to external servers or "secret codes" for the evacuation computer. Sub-Rosa Marine officially discourages unauthorized access to {REDACTED}. There is no secret ending. Focus on your repairs.

  • Chaotic Co-op (1-4 Players): The more people, the higher the tension.

  • Dynamic Failure System: Fires, leaks, blackouts, and oxygen deprivation.

  • Hidden Lore: For the observant ones, the ship holds secrets that go far beyond the hull.

  • Weekly Updates: Our engineers work as hard as you do. Expect new content, fixes, and "behavioral adjustments" every single week.

SUB-ROSA MARINE

Because the most important things happens under the rose.