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Pick Your Poison

Pick a disadvantage each level, how far can you go in this roguelike?

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Pick Your Poison?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Pick Your Poison?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Pick Your Poison self-published or published by Ranmantaru Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Pick Your Poison and Ranmantaru Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Pick Your Poison and Ranmantaru Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Pick Your Poison?Release statusWhether and how the game has been released.

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About the Game

Pick Your Poison is a "roguelike" with turn-based tactical combat, random level generation, but with a twist: when you reach the exit, you pick one "poison" - a disadvantage that will stay with you in this run. Some "poisons" have beneficial effects as well, and can compensate negative effects of other ones. Choose wisely.

How far can you go? Can you endure all "poisons" and discover what comes after them?

Some examples of the "poisons":

  • Only one hit: you're easy to kill
  • Only one enemy: it's a good thing, right?
  • Only one way: it's not like you were going to return anyway
  • Only one key: don't need more than one for that door, right?
  • Only one room: no more wandering around
  • Only one potion: it's better be a good one
  • Only one head: see in the direction you move only
  • Only one eye: narrower vision
  • Only one form: all enemies are skeletons... or are they?