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Piano at 5 a.m.

"Piano at 5 a.m." is a short text adventure game. A girl who is the main character wanders in a fog forest while adjusting the four factors of "drowsiness," "thirst," "madness," and "recharge," which increase or decrease depending on the choices she makes.

Steam Page
Developer
Release
May 1, 2023
3 years and 94 days ago
Steam Reviews
Very Positive187 reviews97.3%

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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
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Search Google: Is Piano at 5 a.m. self-published or published by Kazuhide Oka and yokaze?Publisher statusHow the game's publishing relationship is classified.
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Media

8 items

About the Game

Introduction

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In the early hours of the morning, around 5 a.m., there is sometimes a thick fog.

In addition, there is a story about people who went out on a foggy day and never came back.
People are not sure if this is true or not.
However, most people in this town do not go out on foggy mornings.

She, who lives in a log house in the mountains, loved such fog.
On foggy mornings, she always goes for a walk.
But she doesn't really know why she likes fog.
So, although she likes fog, she does not like foggy mornings. 

She wanders around in the fog as if she is attracted and driven by something she does not understand.

Character

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The main character is a girl who likes fog.
She lives with her family in a log cabin in the mountains.
She loves this house and the fog, where she has lived since she was a child, as much as she loves the smell of the trees, the garden with its small flowers, and the forest she can see from her window.

But soon she will be moving out of this house.
She doesn't want to forget the time she spent here - she thinks as she walks through the fog.

System

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Wandering through the fog until 8 a.m.
"Piano at 5 a.m." is a text adventure game.

A girl leaves her house at 5 a.m. and encounters various things in the fog, and she always chooses one of two options to proceed.

Depending on the choice, the four values of "Drowsiness," "Thirst," "Madness," and "Charge" will be increased or decreased.
If you can make a choice so that these four do not reach their maximum limit and reach 8:00 a.m., the story will progress.

Staff

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Planning, Production, Scenario :
Kazuhide Oka

Event Planning :
Aoki

Character Design / Main Visual :
fina

Music :
Kano