...INDIE

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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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9 itemsAbout the Game

You are a photon: a single particle of light, and you never stop bouncing.
You can't jump when you want and you can't stand still. All you control is left and right, so every bounce, every gap and every hazard is a question of timing. Learn the rhythm, read the stage, and slip through spinning saws, spike walls and cannon fire to collect the photons and open the exit portal.
Simple to pick up, tough to master. Every stage is short, every retry is instant, and "one more try" is always one bounce away.

Seven worlds, each with its own look and tricks:
- Space City: neon skylines and your first dashes through the traffic of the night.
- Mountains: an aurora sky and bonuses that shift you between two parallel worlds.
- Atlantis: sunken ruins where gravity turns upside down.
- Steampunk: gears, steam jets and launchers that throw you across the screen.
- Crystal Caves: crystal blades, breaking ledges and dripping stalactites.
- Rainy Night: storms, portals and lightning in the dark.
- Lunar: slingshot launchers in the grand finale on the moon.

- 70 hand-crafted stages across 7 worlds
- A world made of light: glowing neon visuals where danger is always clear: red hurts, light is yours
- A mechanic for every world: dash, super jump, gravity flips, dimension shifts, portals, launchers, crumbling platforms, cannons, steam and electric barriers
- Original soundtrack
- Smart Difficulty: hazards that keep beating you can fade away (optional)
- Easy Mode and Hints for players who want a gentler ride
- Photon skins to make the light your own
- Full controller support, plus keyboard and mouse
- Steam Achievements

PhotonVERSE 2 doesn't stop at launch. The game will keep growing with new worlds, new photon skins and new game modes, and every one of these updates will be free for everyone who owns the game.
Got an idea for a world or a mode? Tell us in the Community Hub. We're listening.
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