
Phantom Brave PC
In the world of Ivoire lives Marona, an orphan with the ability to speak with phantoms. Though shunned by society, she believes in helping others. With her phantom companion Ash, Marona aims to purchase the mysterious Phantom Isle.
Developer
Publisher
Release
July 25, 2016
10 years and 10 days ago
Steam Reviews
Very Positive696 reviews84.9%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | The developer operates under public or major corporate control. | |
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | The publisher operates under public or major corporate control. | |
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | A public or major corporate publisher has a material publishing role. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | The game was released through a separate publisher. |
Media
14 itemsAbout the Game
~The DEFINITIVE edition! Includes all Phantom Brave: The Hermuda Triangle and Phantom Brave: We Meet Again content!~
On a small, lonely island in Ivoire lives Ash, a Phantom who lost his life in battle, and Marona, who has the ability to communicate with Phantoms. Sometimes, Marona receives Bottlemails that float along the sea.
Marona, who lost her parents when she was very young, makes her living by completing the requests inside the Bottlemails as a Chroma, a person who accepts freelance work to solve problems for people. However, because of her abilities, the people call her the "Possessed." Even if she completes her work, some clients will hesitate to pay her the reward because of her reputation.
Still, Marona stays optimistic and follows what her parents told her long ago: "Help people, and someday everyone will start to like you." Her goal is to save enough money to buy Phantom Isle, which she's currently renting. Like a subtle wave in the sea, the adventures of Marona and Ash are about to begin.
On a small, lonely island in Ivoire lives Ash, a Phantom who lost his life in battle, and Marona, who has the ability to communicate with Phantoms. Sometimes, Marona receives Bottlemails that float along the sea.
Marona, who lost her parents when she was very young, makes her living by completing the requests inside the Bottlemails as a Chroma, a person who accepts freelance work to solve problems for people. However, because of her abilities, the people call her the "Possessed." Even if she completes her work, some clients will hesitate to pay her the reward because of her reputation.
Still, Marona stays optimistic and follows what her parents told her long ago: "Help people, and someday everyone will start to like you." Her goal is to save enough money to buy Phantom Isle, which she's currently renting. Like a subtle wave in the sea, the adventures of Marona and Ash are about to begin.