
PetriDish.pw
It takes about 5 minutes to figure out the mechanics. Really relaxing, but dynamic gameplay awaits everyone from the first moments of the game. Control cell and eat the food. Become bigger and stronger. Get to fight other players, talk in chat, make friends and enemies.
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Coming Soon
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
6 itemsAbout the Game
Gameplay
It takes about 5 minutes to figure out the mechanics.
Simplest controls - 2 buttons for main modes. Basic goal is to reach the top score. Honest and simple competition.
Really relaxing, but dynamic gameplay awaits everyone from the first moments of the game.
Control the little blob and gather the food. Become bigger and stronger.
Get to fight other players, talk in chat, make friends and enemies.
Game features
Massive amount of the modes, PvP and PvE, elaborate social component and customisation options make the game really addictive!
A single session takes from several minutes to however long you can stay on top. The game doesn't require a lot of your time, which isn't getting in a way of feeling all the dynamics and competition in the game.
Multiplatform and multilanguage. You're playing with people from all around the world and different devices.
Eat the weak, escape the strong, gather mass. Create clans, sets, coalitions. Conquer servers or whole modes and everyone will know that.
Steam
During the lifetime of Petridish many players have been asking to add the game to Steam. At that moment, unfortunately, it wasn't an option. Now we have a proper client, and we present our game to you.
Publishing on Steam will establish an inflow of the new players, which is always good, because social component is one of the main pillars of the game.
We're not here for money. Game doesn't require obligatory donations. It is completely free and balanced.
Leave the comments, critique, wishes. Our players always did and will influence the game development.