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Perennial Order

Perennial Order is a 2D plant horror boss rush with challenging one-hit-death combat. Set in an atmospheric Dark Age world plagued by nature-infested horrors, explore a lore-filled and eldritch land alone or in two player co-op, all in a realistic painterly style.

Publisher
Release
September 5, 2024
2 years and 11 days ago
Steam Reviews
Very Positive791 reviews93.0%
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Game contextLatest: IGF Team
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Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The publisher meets the large-publisher threshold through its catalog and developer network.
Search Google: Is Perennial Order self-published or published by SOEDESCO?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Perennial Order and SOEDESCO funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Perennial Order and Gardenfiend Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

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About the Game

Perennial Order is a 2D plant horror boss rush, set in an atmospheric Dark Age world plagued by nature-infested horrors.



Explore a mysterious world alone or with a friend, uncover a story through unusual NPCs, and cut down terrifying eldritch bosses, all in a painterly 2D style.

David vs. Goliath Combat


  • Uncover a unique boss around every corner that will test you in different ways.
  • Intense combat that utilizes twin stick melee controls.
  • One-Hit-Death. Respawn directly at the beginning of an encounter to learn quickly from your actions; spend your time fighting rather than walking.

Captivating 2D Style


  • A painterly 2D art style with a dark fantasy inspiration.
  • Themes and visuals akin to the world designs of titles like Dark Souls and Princess Mononoke.
  • Painstakingly crafted by 1 artist and 1 animator. We are developing the visual identity of Perennial Order through realistic, painterly techniques combined with 2D Spine animation.

Plagued by Nature


  • Immerse yourself in a dreary land where unspeakable horrors roam.
  • Discover Unusual NPCs and unravel more about this mysteriously beautiful world.
  • Explore a rich atmosphere through sounds and score, with musical themes distinct to each boss.

Bonded Journey


  • Experience the entirety of Perennial Order from start to finish with a friend.
  • Local and Online Co-Op.

Key Features


  • Unique Bosses | Different mechanics to adapt to. Lovecraftian and terrifying battles.
  • One-Hit-Death | Every combat choice matters.
  • Minimal UI | Nothing to clog up the screen to add to the atmosphere.
  • Intriguing NPCs and World | A world worth exploring.
  • Online and Local Co-Op | Bonded Journey mode. 2 player adventure.

We like to describe Perennial Order as Hollow Knight meets Titan Souls - a beautiful dark atmosphere to explore, with boss-rush focused gameplay.

Developed by Gardenfiend Games

James Markiewicz | Programming

Vincent Van Hoof | Art

Miguel Félix | Animation

Julian Crowhurst | Music / Audio

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