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PEAK.53

P53:MONARCH is a tactical shooter developed by Dirty Bird Games - bringing back close-quarter fights, skill-based tactical combat, nostalgic inspired gameplay, and unique team communication. Join the fight and lead your team to round based - heart pounding victory!

Steam Page
Developer
Release
July 16, 2024
2 years and 16 days ago
Steam Reviews
Mixed226 reviews56.6%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed for this release.
Search Google: Is PEAK.53 self-published or published by Dirty Bird Games, LLC?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PEAK.53 and Dirty Bird Games, LLC funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PEAK.53 and FOUR?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.
The game was released through a separate publisher.

Media

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About the Game

P53:MONARCH is a tactical shooter developed by Dirty Bird Games - UE5
At Dirty Bird Games -P53, we want to bring back the nostalgia, the close-quarter fights, the skill-based tactical moments, the overall simplicity to gameplay and other features, and finally, bring back team communication that actually matters.
Immersive voice over(s) during game-play when either side wins a match, plants a bomb on the opponents site, and rounds counts for both Seals and Insurgents.
Classic 16 vs 16 matches - one life per round, no healing or reviving teammates.
Classic map modes - suppression, demolition.
Limited loadouts, one primary, one secondary, frag grenades(6) and one utility item.
NO vehicles or other forms of transportation(present or future).
Simple UI/HUD, no overcomplication with functionality or visual(s).
Purely skill-based mechanics, team communication, and level/map advantages.
No heal buffs, shields or other forms of protection to gain advantages over other players.
All weapons/firearms will be similar in performance and handling with slight adjustments for balancing to equal all "PVP"(play versus player)" interactions and "gun-fights".
Classic weapon loadouts, featured guns with additions to new weapons at release.
Classic lobby system, each side displayed on screen before match begins.
Classic in-game scoreboard to display team leaders in points, kills, and deaths.