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PashuMonmusu

A turn-based hextile strategy game where fixed-procedural characters wander semi-procedural lands, grasping for meaning before the universe goes silent.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed PashuMonmusu?Developer scaleThe operating scale of the game's developer.
Search Google: Who published PashuMonmusu?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is PashuMonmusu self-published or published by Aevimort?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PashuMonmusu and Aevimort funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PashuMonmusu and つ病 ボイド?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of PashuMonmusu?Release statusWhether and how the game has been released.

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About the Game


In the year 12025 you’re laughing at pictures online. The pictures are funny because you understand the contextual foundation of the jokes. That understanding makes you feel included, like you're part of an inside joke. You look left, then right. You're alone. You've been alone. But the pictures help you forget. They make you feel like you're having a genuine experience, even though there's a void in your heart no meme could ever fill. A meme a day keeps the existential depression at bay, or at least keeps it quiet long enough for you to scroll again.

The monumental fear of... NOTHING
Not existing, to be more precise.
Oceans, mountains, planets—everything comes and goes in the blink of an eye.
Even if we survive Global warming, Internal cooling, A dwindling magnetic field, Asteroids, Solar flares, Rogue black holes. Nothing changes the fact that our sun is steadily counting down to DEATH

And every distant star we could flee to marches toward the same fate. Time decays all matter, all life, all meaning. So you wonder: why continue? why progress?
Maybe because even in a universe destined for silence, those fleeting jokes—those tiny sparks of shared absurdity—remind you that right now, in this moment, you’re still here.
And somehow, against all cosmic odds, you're still here playing a new game called PashuMonmusu, finding just enough warmth in its world to keep the void quiet a little longer.

  • Fixed-Procedural Stat Character

  • Semi-Procedural Map Generate

  • Hextile Turn-Based Combat