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Parting Shadows

A narrative RPG where every choice reshapes the story. Build your party from 56 unique classes, fight through three branching tales of mystery and betrayal, and discover that some paths can't be retraced.

Steam Page
Release
April 23, 2026
100 days ago
Steam Reviews
2 user reviews2 reviews100.0%

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Parting Shadows self-published or published by Wunderelf Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Parting Shadows and Wunderelf Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Parting Shadows and Blake Wunderle?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

16 items

About the Game

Three strangers walk into a tavern. What happens next is up to you.

Parting Shadows is a story-driven RPG built around meaningful decisions. Every playthrough follows a different path through branching narratives filled with mystery, betrayal, and consequences that stick.

Three Complete Stories

The Stranger's Shadow -- A city hides a dark secret behind a familiar face.

Echoes in the Dark -- Wake in a cave with no memory. Trust no one.

The Woven Night -- Shared dreams unravel a conspiracy. Three endings await.

Each story stands alone with its own cast, mysteries, and branching paths. Choices you make determine which battles you fight, which allies you trust, and which endings you reach.

6 Classes. 34 Specializations.

Pick one of six starting classes and upgrade through two tiers of specialization as you progress. A Squire can become a Ranger, then a Hunter. A Mage can become an Acolyte, then a Priest. With 56 classes to discover, no two parties play the same.

Speed-Based Turn Combat

Battles use a speed-based turn system where faster characters act more often. Manage buffs, debuffs, and abilities across your three-member party to overcome increasingly dangerous enemies.

Play Your Way

Solo, local co-op for 2-3 players, or online multiplayer. Branch decisions are resolved by vote when playing with friends.

Built to Replay

Branching paths, hidden endings, a full enemy compendium, and 56 classes to discover. No single playthrough sees everything.