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PARANOID header art

PARANOID

You play as Michael, you will have to escape from a strange world where monstrous creatures want you dead. You will have to figure out how you came in this world through your past.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Ngames Studios Entertainment is listed as a separate small publisher for this title.
Search Google: Is PARANOID self-published or published by Ngames Studios Entertainment?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PARANOID and Ngames Studios Entertainment funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PARANOID and Nadal?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

PARANOID is an indie psychological horror game developed by one person.

In this game in first person view mixing realistic graphics, and a very atypical artistic direction,
you will be immersed in a game with a particularly complicated story.
Throughout the game, the story is up to you to understand.
There will be clues everywhere, in what you will hear and see.
However, don't think of being successful so easily, because little reminder ... you are not alone.



You are Michael, you confront a nightmare come from the past.
A night, you are send in a weird black and white world, where monsters roam. They looking for you, they try to make you talk.

You have to escape from this hell. To go out you will be force to be back in your own past and look for the truth. And than you will understand the reason why you've been send in this world named "LE PLAFOND".



The game has been planned, written and designed to alternate between moments of action and slow phases, in order to create an atmosphere that corresponds to the "atypical" and "experimental" side of certain elements.

The story that binds the past is narrative, to understand it as you go down to Michael's hell, you will have to understand by yourself, with the elements that will be given to you and hidden, the true story that binds all the characters of the game.



You dive into this gloomy atmosphere, a mixture of emptiness and danger. Things are walking around in this strange world, they are looking for you. You will have to escape, sometimes with help.

But you remain alone, left to your own devices.