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PAR52

A uniquely cozy minigolf game, played on a hex-grid, where your putters are playing cards. Make combos to earn stardust, buy booster packs of strange cards and explore every hole to uncover its secrets...

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About the Game

A little course, a hand of cards, and a hundred ways to play it.

PAR52 takes the easy charm of minigolf and hands you a deck. Every card is a shot: its number is how far the ball travels, its suit is how it gets there. Trace a line across the hex grid, watch the path light up, and change your mind as often as you like. Nothing's locked in until the ball drops.

Play it your way. There's no single right line to the pin. Lean on a suit, set up a tarot trick, swap your ball for one that rolls differently, or just take the prettiest route there. PAR52 is a game of style as much as skill: the fun is in deciding how you want to get the ball home.

♥️ Hearts skim across water

♠️ Spades power through sand

♣️ Clubs chip over anything

♦️ Diamonds ricochet off walls

A course that keeps unfolding. Play the standard nine, then a tenth-hole challenge, or take a detour. Find the windmill into the sewers, knock over enough tombstones to open the graveyard: secret side-routes branch off the main course for you to discover. Between holes you drop into the shop to buy, sell and rebuild your deck on the fly, and a single ball skin found late in a run can flip how you play everything after it.

Settle in. Every biome brings its own light, its own small wildlife on the greens, and its own music that shifts as you travel. No timers. No fail states. As gentle or as clever as you feel like being today: line up a towering Stardust combo, or just sink a few quiet holes. The board's always there when you want it, and a fresh daily challenge is waiting tomorrow.

Features

  • Minigolf reimagined as a card game: every shot is a card you play

  • Plan the route, preview the path, and only commit when the ball drops (your moves are yours to undo)

  • Four suits, four ways to move the ball, plus a tarot side-deck that bends the rules

  • A shop between holes: buy, sell and rebuild your deck mid-run

  • Ball skins that can change your whole approach to a course

  • Nine holes plus a tenth-hole challenge, and secret side-routes to uncover: the sewers, the graveyard, and more to come as the game grows

  • Biome by biome, the art and the music change around you

  • A new daily challenge each day: play for a relaxing round or chase your best run

  • Calm, single-player, pick-up-and-play. Sound on.