indiegame.fan
PAPPUS header art

PAPPUS

Cats are taking over the universe. You're here to help. A colony sim where cats settle procedurally generated planets under the PAPPUS Program. Build your cat colony while exploring the universe's mysteries. Spread feline dynasties among the stars.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed PAPPUS?Developer scaleThe operating scale of the game's developer.
Search Google: Who published PAPPUS?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is PAPPUS self-published or published by Choost Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is PAPPUS and Choost Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for PAPPUS and Choost Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of PAPPUS?Release statusWhether and how the game has been released.

Media

5 items

About the Game

Cats are taking over the universe. You're here to help.

PAPPUS is a space colony sim with cats, inspired by Rimworld and The Sims. The Felinar Concord is seeding the galaxy with feline colonists through the PAPPUS Program (Planetary Acquisition and Population Propagation Under Supervision), and YOU are the Supervision: an advanced artificial intelligence unit with a crew of volunteer cats.

BREAK GROUND

When you land on a new planet, you'll have to adapt from nothing. Start at a campfire and build up: farms, workshops, power, walls, and a research tree that climbs from primitive firelight to complex machinery. Seasons turn, crops freeze, and some of your new neighbors might pay you a friendly visit... or not so friendly. 

You set the direction, and each cat takes up the work through their own skills and passions. The right cat in the right job is both efficient and happy.

EVERY CAT KEEPS SCORE

Each (procedurally generated) cat arrives with a personality and a history, and both are important. Cats can bond with each other through loyal friendships, nurture grudges and rivalries, fall in love, have mental breakdowns, and experience deep changes to their personalities through the planet's trials. A timid cat who lives through a hard year can emerge as a brave soul. And if a loyal cat falls in battle, that may not be the end of them...

Cats are also cats, and if you give them poor orders, they might just decide not to comply.

MEET THE LOCALS

Every planet is generated randomly: from seasons, weather, and gravity to flora, fauna, and factions. Animals have their own lifecycles--grazing, hunting, raising young, with or without an audience. Your cats meet, study, and name each species. Some can be tamed and put to work, kept for milk and fur, or even ridden into battle. Some are... best admired from a safe distance.

There are also cat-slimes: wobbly, roughly cat-shaped xeno creatures that multiply by budding off small copies of themselves. Each planet grows its own cat-slime varieties in mini and mega varieties, from adorable passive grazers to huge, aggressive predators. 

SOMETHING WAS HERE FIRST

Expeditions beyond your colony can return back with relics, inscriptions, and questions. Piece by piece, you can assemble the planet's hidden chronicle, the story of whoever held this ground before you. Zhum, the mysterious psychic force that some cats can wield in combat, causes corruption to seep from certain places and changes what grows there. Zhum-attuned cats hear the planet more clearly than the rest, which is not always a good thing.

BUILD THE BIGCAT

The mission's top objective is the BIGCAT: The Biome-Integrated Generative Catalyst for Adaptive Terraforming. It reads the biome and turns what it learns into food, warmth, and a slow but renewable stream of resources. But powering it costs mastery. Your finest cats encode their best skills into the machine, permanently. A finished BIGCAT turns the colony into a seed, and from there, new expeditions carry the founders' bloodlines to the next world.

From one mission grows a galactic dynasty...

PROGRAM METRICS

  • Around 90 things to build, campfire through BIGCAT

  • Every planet generated fresh: biomes, weather, flora, fauna, ruins, and neighbors

  • Discover rich forests, alien deserts, harsh tundras, and strange swamplands

  • Wildlife that hunts, breeds, and adapts

  • A complex social system with friendships, feuds, courtships, breakdowns, and the occasional ghost

  • A lore chronicle per planet, assembled from whatever your expeditions dig up

  • 5 world resonances, each with a different type of lore, drama, and storytelling

  • 4 difficulty modes (in story mode, toggle off colonists dying)

The Concord thanks you for your service in advance.