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Papetura

Papetura is a short atmospheric adventure game, with unique world handmade entirely out of paper, and beautiful fragile music. It tells the story of two little creatures whose house is in danger of being burned down.

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Developer
Publisher
Release
May 7, 2021
5 years and 88 days ago
Steam Reviews
Very Positive1,255 reviews92.0%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 15, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 15, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Papetura and Petums funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Papetura and Petums?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

Papetura is a handcrafted puzzle adventure game made entirely out of paper.
Along with atmospheric music made by Floex, it creates a mysterious and unique paper world, shrouded in shadow and light.




Features
  • Unique point and click adventure experience, for about 2 hours.
  • Everything is made out of paper, from tiny insects, strange creatures and monsters to truly magical locations,
  • Atmospheric and beautiful music is made by Floex - Tomas Dvorak,
  • Puzzles are a part of the story and the world,
  • The story is told by animation and strange noises, there are no dialogues.



The Story
Papetura tells a story about lonely paper creature Pape, trapped in a flowery prison. One day Pape escapes and finds little Tura, a magical being that he’ll take care of. Together they will have to face dark and flaming monsters which will try to burn down their beloved paper world.



The Team
The team consists of the creator Tomasz Ostafin (Petums), music artist Tomas Dvorak (Floex), and sound designer Juraj Mravec. The game was being made for many years, inspired by old classic games like The Neverhood, Machinarium, movies of studio Ghibli, and fascination with architecture and paper sculptures.