indiegame.fan
Paper Flags header art

Paper Flags

A two-player abstract strategy game on a 9×9 board. Fold your pieces to advance diagonally. Unfold them into flags — moving like rooks across rank and file. Plant three flags on your opponent's back row, or cut their forces to three.

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Paper Flags?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Paper Flags?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Paper Flags self-published or published by Winterlude Interactive?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Paper Flags and Winterlude Interactive funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Paper Flags and Winterlude Interactive?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Paper Flags?Release statusWhether and how the game has been released.

Media

5 items

About the Game

Everything hinges on the fold

Paper Flags is a two-player strategy game on a 9×9 board. Every pieces starts folded: moving one square diagonally forward, contained and deliberate. Unfold it, and it becomes a flag: sliding any number of squares along a rank or file, like a rook with somewhere to be.

That change—one piece, one action, no movement—is enough to end a game.

A screenshot showing the board in early-game

Three Actions | Constant Pressure

On your turn, you choose exactly one: move a piece, fold a flag down, or unfold a piece into a flag. The board is never still.

Victory comes one of three ways. Territory, Domination, and Overrun. To Dominate your opponent, reduce them to three pieces or fewer. To Territorially Overpower them, plant three flags on your opponent's back row.

If your opponent is one legal action from winning, you are Under Threat and your next move must break it. If you can't, you are Overrun.

Mid-game screenshot showing flag-pieces deep in enemy territory

For chess players and strategy fans

The structure is recognizable: two players, perfect information, no luck. The driving goals of territory and elimination are familiar. But the fold mechanic shifts the calculus in ways that take more than a couple of games to really feel. Pieces don't just threaten where they stand, they far more often threaten what they might become.

A piece sitting quietly on the fourth rank is a flag waiting to seize control.

A screenshot showing two very cautious players, who have each unfolded many flags before making any advances

Features

  • Player vs Computer: Four AI difficulties, from approachable to punishing

  • Player vs Player: Local hot-seat on the same screen

  • Play Online: Invite a friend for a remote match

  • Computer vs Computer: Watch the AI battle itself

  • Controller Support

  • Multi-platform play

About

Paper Flags is developed by Stephen Merriam at Winterlude Interactive.