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Pan's Survivor Chess

This is a auto-battler & vampire-suvivor like game.

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Developer
Publisher
Release
August 17, 2023
2 years and 351 days ago
Steam Reviews
Positive17 reviews82.4%

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Search Google: Who developed Pan's Survivor Chess?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Pan's Survivor Chess self-published or published by Yiming Pan?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Pan's Survivor Chess and Yiming Pan funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Pan's Survivor Chess and Yiming Pan?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Pan's Survivor Chess?Release statusWhether and how the game has been released.

Media

8 items

About the Game

Overview

This is a auto-battler & vampire-suvivor like game,

How to play

  • Buy units from shop
  • Drag units from bench to field
  • Keep doing that forever

Gameplay Features

  • Auto-chess shop
  • Auto-chess bench
  • Auto-chess match 3 upgrade system
  • Auto-chess unit trait bond system
  • 2D infinite grid map
  • Vampire-survivor enemy spawning and targeting

Technical Features

  • 2D disc physics
  • Binary data save/load
  • Game specific UI framework
  • XML data save/load
  • Data-driven architecture
  • Tutorial
  • Leaderboard

Engine Features

  • 2D / 3D rendering with DirectX
  • Audio rendering with FMOD
  • Event System
  • DevConsole
  • XML loading with tinyXML2
  • Image loading with stb_img
  • Perlin/Fractal noise with squirrelnoise4
  • Multi-threading
  • 2D Heat Map
  • Xbox support with xinput
  • 2D / 3D Simple Geometry Physics

Background

Hi, I am a programming student at a game school working towards my master degree. This is a portfolio project that I made for a class during the summer term around June and July, time span of 8 weeks, and total hours spent on this project is roughly 90 hours. This is developed inside my own engine that has been created in the past school year. I did the Art and Audio as well, using Aseprite and 1BITDRAGON, the art creation time also count towards the project time, while audio is done after the project due date. Due to my lack of skill in art and sound, those part of the game are less complete.

Future Plan

This is the first self guided project for the school and there is still two more to come. So my time to work on this is very limited, perhaps I will only find time to polish this after I graduate which is 1 year after the release date.
At this point, the audio is not done yet, and I still haven't done any vampire-survivor mechanics like the select 1 from 3 upgrade, mini boss, and chess. I will definitely try to get these in before other things.

Update

I see people leaving bad reviews and sorry that this game can not live up to the expectations, and I value those feedbacks and plan to rewrite the entire project after I landed a job, estimated 2025.