indiegame.fan
Palliative - Reach for an Angel header art

Palliative - Reach for an Angel

When youth shines brightest, every second is a tactical battle against time. Join Yuu and a close-knit group of friends in a desaturating world as they help Nana a girl facing her final days reach for a perfectly ordinary life. A story of friendship, and the courage to stay until the final whistle.

Steam Page
Publisher
Release
May 20, 2026
74 days ago
Steam Reviews
Awaiting reviews

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Palliative - Reach for an Angel self-published or published by YSY Softworks?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Palliative - Reach for an Angel and YSY Softworks funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Palliative - Reach for an Angel and Platomenti and KPP Entertainment?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

8 items

About the Game

"A promise made under the petals of the past, kept in the silence of the present."

Palliative - Reach for an Angel is a poignant, linear kinetic Visual Novel that explores the thin line between holding on and letting go. Experience a story about a transfer student, a girl who refused to be defined by her illness, and a football rivalry that became a lifeline.

The Story

Yuu, a transfer student seeking a fresh start, finds himself drawn to the mysterious and gentle Nana at a local 'Halal Mart'. Their bond grows over shared snacks, whispered conversations in the school library, and a solemn Pinky Promise under a legendary sakura tree that blooms later than all the rest.

But as the seasons shift from the warmth of spring to the harsh reality of winter, a devastating secret is revealed. Nana is in palliative care, fighting a terminal battle with Stage 4 Ovarian Cancer.

When the world wants to treat her like a "glass doll," Yuu must learn what it truly means to love someone who is fading: not by mourning them while they are still alive, but by celebrating every "Normal Tuesday" they have left.

Key Features

  • An Emotional Rollercoaster: A carefully crafted Act-based narrative that transitions from a sweet high-school romance into a deep exploration of grief, acceptance, and the "Final Wish."

  • A "Normal" Perspective: Unlike typical tragedies, this story emphasizes the beauty of mundane life—from arguing about football blunders (Go, Manchester Red!) to sneaking into a movie theater just to feel like a teenager again.

  • The "Digital Inheritance": A unique narrative focus on memory. How do we choose to remember those we lose? What do we keep, and what do we delete?

  • Cultural Fusion: Set in a vivid world featuring Indonesian-inspired local spots like the Halal Mart, blending regional warmth with classic Visual Novel aesthetics.

A Message to the Player

This game contains themes of terminal illness and palliative care. It is a story designed to stay with you long after the final petal falls.

Will you keep the promise?