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Pale Roots header art

Pale Roots

Work. Earn money. Pay for survival. Speak with crazy characters as tragedy unfolds. You have sixteen weeks before the town ends.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Pale Roots?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Pale Roots?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Pale Roots self-published or published by Joshua Carter?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Pale Roots and Joshua Carter funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Pale Roots and Joshua Carter?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Pale Roots?Release statusWhether and how the game has been released.

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About the Game

You have sixteen weeks before the town ends.
Each week is comprised of your work at a local market, and buying what you need to survive.




The cost of dinner is always fluctuating with disaster.
Purchase food, bribe your boss, even saving the game has a price.




The narrative:
A local cult has slain the tree with pale roots. Tragedy and disease consume the town as an abominable new tree grows. You exist among a dwindling population, forced to survive sixteen dark and strenuous weeks.


Product features

  • Earn money depending on your performance at work.
  • Spend money to survive.
  • Speak with many crazy characters as the town succumbs to tragedy.
  • Keep your family alive.